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Occasionally, some of the randomized missions can be outright unfair. In this sense the game can be a little overwhelming and could use a little more feedback and hints as to the strengths and weaknesses of something you encounter for the first time. Players like me, who may not be that familiar with the vast catalog with ‘Mechs, might find themselves scrambling for an effective counter when encountering a new opponent. A precise hit on a key system in a turn can often mean the difference between an easy victory or a bloody stalemate. This isn’t an easy game by any stretch and knowing when to use abilities or when to execute tactical retreats is key to keeping your squad alive. ![]() Pilots can also be swapped out at will and, as they often have different abilities, that can also open up new approaches to combat.īattles can be nail-biting affairs as often your opponents area piloting similar ‘Mechs or may have the advantage of numbers. I’m not a min-maxer by any stretch so I’m not certain if there are combinations that are more powerful than others, but I think that there’s a good degree of flexibility that the game affords you. The game encourages experimentation and swapping out parts and trying different options according to where you’re fighting is important. There’s a whole shedload of ‘Mechs in the game, each within a particular weight class and with a default armament that helps it fulfill a specific role. The in-game tutorial does a poor job of explaining the more subtle mechanics but playing a few missions and reading tool tips carefully was enough to get me up to speed. Move order is determined by initiative, which in turn depends primarily on your ‘Mech’s weight class. It’s a system that’s somewhat different than most tactical games with a focus on a smaller amount of units and managing things like heat and ammunition carefully. The core of the game are the turn-based tactical battles that take place between groups of giant robots. The game was originally crowdfunded and released earlier in the year but the Linux version ended up being delayed until a beta was released just two months ago. Note: Flashpoint DLC provided by Paradox Interactive and the base game is a personal copy I purchased.īATTLETECH places players in the role of a captain of a mercenary company in a futuristic setting, going from star system to star system, generally blowing things up and trying to make money. All "Alliance" FP's have a weight of 1000 and that is untouched.įp_doubleAgent.json - D5fp_lastChance.json - D6įp_redHunt.YouTube videos require cookies, you must accept their cookies to view. I've scaled the lowest difficulty FPs to 100 and rapidly sloped down to base 10 for Difficulty 7 and up where the majority of FPs reside. The Difficulty number corresponds with the Skull rating x2, so a 2.5 Skull rated FP is Difficulty 5. ScalingFlashpoints have a base 10 weight to spawn. #Battletech flashpoint previous career mod#It will load after cFixes if present and if cFixes adjustments are needed I will copy them to this mod manually. #Battletech flashpoint previous career how to#If you know how to make this work with the HBS loader, let me know. #Battletech flashpoint previous career mods#This is very important to not crash the game.Ĭopy Flashpoint Spawn Adjustments folder in to Mods folder created for ModTek.įlashpoint Spawn Adjustments changes cannot be applied by the HBS mod loader. They all run off of the same mod.json and have the same ModTek name. One with both Flashpoint and Urban Warfare files, and two with either FP or UW files only for those who do not have both. #Battletech flashpoint previous career download#YOU MUST ONLY DOWNLOAD THE PACKAGE FOR DLCs YOU OWN OR YOUR GAME MAY NOT LOAD. ![]() ONLY ONE PACKAGE CAN BE INSTALLED AT A TIME. This mod only contains the flashpoint.json files for these Flashpoints, it does not contain the MilestoneSets, Contracts or any other files required to actually play the FPs it alters. ![]() This does not edit anything with the Heavy Metal FP campaign as those have their own method of spawning.ĭLC WARNINGYOU MUST ONLY DOWNLOAD THE PACKAGE FOR DLC YOU OWN OR YOUR GAME MAY NOT LOAD. This does affect campaign mode as well, but it is trivial to clear these early FPs quickly after the story is complete. This is intended for Career Mode when you will be able to complete some Flashpoints with the starting Lance or close to it. It alters the base 10 weight of lower difficulty Flashpoints and those with rep requirements to allow them to spawn more frequently than harder Flashpoints. This ModTek mod changes spawn weights to let low difficulty Flashpoints to appear first. #Battletech flashpoint previous career full#MOD DOES NOT CONTAIN FULL PLAYABLE FLASHPOINTS! ![]()
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